diff --git a/readme.txt b/readme.txt
new file mode 100755
index 0000000000000000000000000000000000000000..c3f0bd76569b863f33536f9a6895b0ddf41370e9
--- /dev/null
+++ b/readme.txt
@@ -0,0 +1,514 @@
+/** @mainpage
+
+<h1> TinyXML-2 </h1>
+
+TinyXML is a simple, small, efficient, C++ XML parser that can be 
+easily integrated into other programs.
+
+<h2> What it does. </h2>
+	
+In brief, TinyXML parses an XML document, and builds from that a 
+Document Object Model (DOM) that can be read, modified, and saved.
+
+XML stands for "eXtensible Markup Language." It is a general purpose
+human and machine readable markup language to describe arbitrary data.
+All those random file formats created to store application data can 
+all be replaced with XML. One parser for everything.
+
+http://en.wikipedia.org/wiki/XML
+
+There are different ways to access and interact with XML data.
+TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
+into a C++ objects that can be browsed and manipulated, and then 
+written to disk or another output stream. You can also construct an XML document 
+from scratch with C++ objects and write this to disk or another output
+stream. You can even use TinyXML-2 to stream XML programmatically from
+code without creating a document first.
+
+TinyXML-2 is designed to be easy and fast to learn. It is one header and
+one cpp file. Simply add these to your project and off you go. 
+There is an example file - xmltest.cpp - to get you started. 
+
+TinyXML-2 is released under the ZLib license, 
+so you can use it in open source or commercial code. The details
+of the license are at the top of every source file.
+
+TinyXML-2 attempts to be a flexible parser, but with truly correct and
+compliant XML output. TinyXML-2 should compile on any reasonably C++
+compliant system. It does not rely on exceptions, RTTI, or the STL.
+
+<h2> What it doesn't do. </h2>
+
+TinyXML doesn't parse or use DTDs (Document Type Definitions) or XSLs
+(eXtensible Stylesheet Language.) There are other parsers out there 
+that are much more fully
+featured. But they are also much bigger, take longer to set up in
+your project, have a higher learning curve, and often have a more
+restrictive license. If you are working with browsers or have more
+complete XML needs, TinyXML-2 is not the parser for you.
+
+<h2> TinyXML-1 vs. TinyXML-2 </h2>
+
+
+
+<h2> Tutorials. </h2>
+
+For the impatient, here is a tutorial to get you going. A great way to get started, 
+but it is worth your time to read this (very short) manual completely.
+
+- @subpage tutorial0
+
+<h2> Code Status.  </h2>
+
+TinyXML is mature, tested code. It is very stable. If you find
+bugs, please file a bug report on the sourceforge web site
+(www.sourceforge.net/projects/tinyxml). We'll get them straightened 
+out as soon as possible.
+
+There are some areas of improvement; please check sourceforge if you are
+interested in working on TinyXML.
+
+<h2> Related Projects </h2>
+
+TinyXML projects you may find useful! (Descriptions provided by the projects.)
+
+<ul>
+<li> <b>TinyXPath</b> (http://tinyxpath.sourceforge.net). TinyXPath is a small footprint 
+     XPath syntax decoder, written in C++.</li>
+<li> <b>TinyXML++</b> (http://code.google.com/p/ticpp/). TinyXML++ is a completely new 
+     interface to TinyXML that uses MANY of the C++ strengths. Templates, 
+	 exceptions, and much better error handling.</li>
+</ul>
+
+<h2> Features </h2>
+
+<h3> Using STL </h3>
+
+TinyXML can be compiled to use or not use STL. When using STL, TinyXML
+uses the std::string class, and fully supports std::istream, std::ostream,
+operator<<, and operator>>. Many API methods have both 'const char*' and
+'const std::string&' forms.
+
+When STL support is compiled out, no STL files are included whatsoever. All
+the string classes are implemented by TinyXML itself. API methods
+all use the 'const char*' form for input.
+
+Use the compile time #define:
+
+	TIXML_USE_STL
+
+to compile one version or the other. This can be passed by the compiler,
+or set as the first line of "tinyxml.h".
+
+Note: If compiling the test code in Linux, setting the environment
+variable TINYXML_USE_STL=YES/NO will control STL compilation. In the
+Windows project file, STL and non STL targets are provided. In your project,
+It's probably easiest to add the line "#define TIXML_USE_STL" as the first
+line of tinyxml.h.
+
+<h3> UTF-8 </h3>
+
+TinyXML supports UTF-8 allowing to manipulate XML files in any language. TinyXML
+also supports "legacy mode" - the encoding used before UTF-8 support and
+probably best described as "extended ascii".
+
+Normally, TinyXML will try to detect the correct encoding and use it. However,
+by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXML
+can be forced to always use one encoding.
+
+TinyXML will assume Legacy Mode until one of the following occurs:
+<ol>
+	<li> If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf)
+		 begin the file or data stream, TinyXML will read it as UTF-8. </li>
+	<li> If the declaration tag is read, and it has an encoding="UTF-8", then
+		 TinyXML will read it as UTF-8. </li>
+	<li> If the declaration tag is read, and it has no encoding specified, then TinyXML will 
+		 read it as UTF-8. </li>
+	<li> If the declaration tag is read, and it has an encoding="something else", then TinyXML 
+		 will read it as Legacy Mode. In legacy mode, TinyXML will work as it did before. It's 
+		 not clear what that mode does exactly, but old content should keep working.</li>
+	<li> Until one of the above criteria is met, TinyXML runs in Legacy Mode.</li>
+</ol>
+
+What happens if the encoding is incorrectly set or detected? TinyXML will try
+to read and pass through text seen as improperly encoded. You may get some strange results or 
+mangled characters. You may want to force TinyXML to the correct mode.
+
+You may force TinyXML to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or
+LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all
+the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may 
+force it to TIXML_ENCODING_UTF8 with the same technique.
+
+For English users, using English XML, UTF-8 is the same as low-ASCII. You
+don't need to be aware of UTF-8 or change your code in any way. You can think
+of UTF-8 as a "superset" of ASCII.
+
+UTF-8 is not a double byte format - but it is a standard encoding of Unicode!
+TinyXML does not use or directly support wchar, TCHAR, or Microsoft's _UNICODE at this time. 
+It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding
+of unicode. This is a source of confusion.
+
+For "high-ascii" languages - everything not English, pretty much - TinyXML can
+handle all languages, at the same time, as long as the XML is encoded
+in UTF-8. That can be a little tricky, older programs and operating systems
+tend to use the "default" or "traditional" code page. Many apps (and almost all
+modern ones) can output UTF-8, but older or stubborn (or just broken) ones
+still output text in the default code page. 
+
+For example, Japanese systems traditionally use SHIFT-JIS encoding. 
+Text encoded as SHIFT-JIS can not be read by TinyXML. 
+A good text editor can import SHIFT-JIS and then save as UTF-8.
+
+The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great
+job covering the encoding issue.
+
+The test file "utf8test.xml" is an XML containing English, Spanish, Russian,
+and Simplified Chinese. (Hopefully they are translated correctly). The file
+"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that
+if you don't have the correct fonts (Simplified Chinese or Russian) on your
+system, you won't see output that matches the GIF file even if you can parse
+it correctly. Also note that (at least on my Windows machine) console output
+is in a Western code page, so that Print() or printf() cannot correctly display
+the file. This is not a bug in TinyXML - just an OS issue. No data is lost or 
+destroyed by TinyXML. The console just doesn't render UTF-8.
+
+
+<h3> Entities </h3>
+TinyXML recognizes the pre-defined "character entities", meaning special
+characters. Namely:
+
+@verbatim
+	&amp;	&
+	&lt;	<
+	&gt;	>
+	&quot;	"
+	&apos;	'
+@endverbatim
+
+These are recognized when the XML document is read, and translated to there
+UTF-8 equivalents. For instance, text with the XML of:
+
+@verbatim
+	Far &amp; Away
+@endverbatim
+
+will have the Value() of "Far & Away" when queried from the TiXmlText object,
+and will be written back to the XML stream/file as an ampersand. Older versions
+of TinyXML "preserved" character entities, but the newer versions will translate
+them into characters.
+
+Additionally, any character can be specified by its Unicode code point:
+The syntax "&#xA0;" or "&#160;" are both to the non-breaking space characher.
+
+<h3> Printing </h3>
+TinyXML can print output in several different ways that all have strengths and limitations.
+
+- Print( FILE* ). Output to a std-C stream, which includes all C files as well as stdout.
+	- "Pretty prints", but you don't have control over printing options.
+	- The output is streamed directly to the FILE object, so there is no memory overhead
+	  in the TinyXML code.
+	- used by Print() and SaveFile()
+
+- operator<<. Output to a c++ stream.
+	- Integrates with standart C++ iostreams.
+	- Outputs in "network printing" mode without line breaks. Good for network transmission
+	  and moving XML between C++ objects, but hard for a human to read.
+
+- TiXmlPrinter. Output to a std::string or memory buffer.
+	- API is less concise
+	- Future printing options will be put here.
+	- Printing may change slightly in future versions as it is refined and expanded.
+
+<h3> Streams </h3>
+With TIXML_USE_STL on TinyXML supports C++ streams (operator <<,>>) streams as well
+as C (FILE*) streams. There are some differences that you may need to be aware of.
+
+C style output:
+	- based on FILE*
+	- the Print() and SaveFile() methods
+
+	Generates formatted output, with plenty of white space, intended to be as 
+	human-readable as possible. They are very fast, and tolerant of ill formed 
+	XML documents. For example, an XML document that contains 2 root elements 
+	and 2 declarations, will still print.
+
+C style input:
+	- based on FILE*
+	- the Parse() and LoadFile() methods
+
+	A fast, tolerant read. Use whenever you don't need the C++ streams.
+
+C++ style output:
+	- based on std::ostream
+	- operator<<
+
+	Generates condensed output, intended for network transmission rather than
+	readability. Depending on your system's implementation of the ostream class,
+	these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML:
+	a document should contain the correct one root element. Additional root level
+	elements will not be streamed out.
+
+C++ style input:
+	- based on std::istream
+	- operator>>
+
+	Reads XML from a stream, making it useful for network transmission. The tricky
+	part is knowing when the XML document is complete, since there will almost
+	certainly be other data in the stream. TinyXML will assume the XML data is
+	complete after it reads the root element. Put another way, documents that
+	are ill-constructed with more than one root element will not read correctly.
+	Also note that operator>> is somewhat slower than Parse, due to both 
+	implementation of the STL and limitations of TinyXML.
+
+<h3> White space </h3>
+The world simply does not agree on whether white space should be kept, or condensed.
+For example, pretend the '_' is a space, and look at "Hello____world". HTML, and 
+at least some XML parsers, will interpret this as "Hello_world". They condense white
+space. Some XML parsers do not, and will leave it as "Hello____world". (Remember
+to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become
+Hello___world.
+
+It's an issue that hasn't been resolved to my satisfaction. TinyXML supports the
+first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior.
+The default is to condense white space.
+
+If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool )
+before making any calls to Parse XML data, and I don't recommend changing it after
+it has been set.
+
+
+<h3> Handles </h3>
+
+Where browsing an XML document in a robust way, it is important to check
+for null returns from method calls. An error safe implementation can
+generate a lot of code like:
+
+@verbatim
+TiXmlElement* root = document.FirstChildElement( "Document" );
+if ( root )
+{
+	TiXmlElement* element = root->FirstChildElement( "Element" );
+	if ( element )
+	{
+		TiXmlElement* child = element->FirstChildElement( "Child" );
+		if ( child )
+		{
+			TiXmlElement* child2 = child->NextSiblingElement( "Child" );
+			if ( child2 )
+			{
+				// Finally do something useful.
+@endverbatim
+
+Handles have been introduced to clean this up. Using the TiXmlHandle class,
+the previous code reduces to:
+
+@verbatim
+TiXmlHandle docHandle( &document );
+TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
+if ( child2 )
+{
+	// do something useful
+@endverbatim
+
+Which is much easier to deal with. See TiXmlHandle for more information.
+
+
+<h3> Row and Column tracking </h3>
+Being able to track nodes and attributes back to their origin location
+in source files can be very important for some applications. Additionally,
+knowing where parsing errors occured in the original source can be very
+time saving.
+
+TinyXML can tracks the row and column origin of all nodes and attributes
+in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return
+the origin of the node in the source text. The correct tabs can be 
+configured in TiXmlDocument::SetTabSize().
+
+
+<h2> Using and Installing </h2>
+
+To Compile and Run xmltest:
+
+A Linux Makefile and a Windows Visual C++ .dsw file is provided. 
+Simply compile and run. It will write the file demotest.xml to your 
+disk and generate output on the screen. It also tests walking the
+DOM by printing out the number of nodes found using different 
+techniques.
+
+The Linux makefile is very generic and runs on many systems - it 
+is currently tested on mingw and
+MacOSX. You do not need to run 'make depend'. The dependecies have been
+hard coded.
+
+<h3>Windows project file for VC6</h3>
+<ul>
+<li>tinyxml:		tinyxml library, non-STL </li>
+<li>tinyxmlSTL:		tinyxml library, STL </li>
+<li>tinyXmlTest:	test app, non-STL </li>
+<li>tinyXmlTestSTL: test app, STL </li>
+</ul>
+
+<h3>Makefile</h3>
+At the top of the makefile you can set:
+
+PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in
+the makefile.
+
+In the tinyxml directory, type "make clean" then "make". The executable
+file 'xmltest' will be created.
+
+
+
+<h3>To Use in an Application:</h3>
+
+Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, tinystr.cpp, and tinystr.h to your
+project or make file. That's it! It should compile on any reasonably
+compliant C++ system. You do not need to enable exceptions or
+RTTI for TinyXML.
+
+
+<h2> How TinyXML works.  </h2>
+
+An example is probably the best way to go. Take:
+@verbatim
+	<?xml version="1.0" standalone=no>
+	<!-- Our to do list data -->
+	<ToDo>
+		<Item priority="1"> Go to the <bold>Toy store!</bold></Item>
+		<Item priority="2"> Do bills</Item>
+	</ToDo>
+@endverbatim
+
+Its not much of a To Do list, but it will do. To read this file 
+(say "demo.xml") you would create a document, and parse it in:
+@verbatim
+	TiXmlDocument doc( "demo.xml" );
+	doc.LoadFile();
+@endverbatim
+
+And its ready to go. Now lets look at some lines and how they 
+relate to the DOM.
+
+@verbatim
+<?xml version="1.0" standalone=no>
+@endverbatim
+
+	The first line is a declaration, and gets turned into the
+	TiXmlDeclaration class. It will be the first child of the
+	document node.
+	
+	This is the only directive/special tag parsed by TinyXML.
+	Generally directive tags are stored in TiXmlUnknown so the 
+	commands wont be lost when it is saved back to disk.
+
+@verbatim
+<!-- Our to do list data -->
+@endverbatim
+
+	A comment. Will become a TiXmlComment object.
+
+@verbatim
+<ToDo>
+@endverbatim
+
+	The "ToDo" tag defines a TiXmlElement object. This one does not have 
+	any attributes, but does contain 2 other elements.
+
+@verbatim
+<Item priority="1"> 
+@endverbatim
+
+	Creates another TiXmlElement which is a child of the "ToDo" element. 
+	This element has 1 attribute, with the name "priority" and the value 
+	"1".
+
+@verbatim
+Go to the
+@endverbatim 
+
+	A TiXmlText. This is a leaf node and cannot contain other nodes. 
+	It is a child of the "Item" TiXmlElement.
+
+@verbatim
+<bold>
+@endverbatim
+
+	
+	Another TiXmlElement, this one a child of the "Item" element.
+
+Etc.
+
+Looking at the entire object tree, you end up with:
+@verbatim
+TiXmlDocument					"demo.xml"
+	TiXmlDeclaration			"version='1.0'" "standalone=no"
+	TiXmlComment				" Our to do list data"
+	TiXmlElement				"ToDo"
+		TiXmlElement			"Item" Attribtutes: priority = 1
+			TiXmlText			"Go to the "
+			TiXmlElement		"bold"
+				TiXmlText		"Toy store!"
+		TiXmlElement			"Item" Attributes: priority=2
+			TiXmlText			"Do bills"
+@endverbatim
+
+<h2> Documentation </h2>
+
+The documentation is build with Doxygen, using the 'dox' 
+configuration file.
+
+<h2> License </h2>
+
+TinyXML is released under the zlib license:
+
+This software is provided 'as-is', without any express or implied 
+warranty. In no event will the authors be held liable for any 
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any 
+purpose, including commercial applications, and to alter it and 
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must 
+not claim that you wrote the original software. If you use this 
+software in a product, an acknowledgment in the product documentation 
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and 
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source 
+distribution.
+
+<h2> References  </h2>
+
+The World Wide Web Consortium is the definitive standard body for 
+XML, and their web pages contain huge amounts of information. 
+
+The definitive spec: <a href="http://www.w3.org/TR/2004/REC-xml-20040204/">
+http://www.w3.org/TR/2004/REC-xml-20040204/</a>
+
+I also recommend "XML Pocket Reference" by Robert Eckstein and published by 
+OReilly...the book that got the whole thing started.
+
+<h2> Contributors, Contacts, and a Brief History </h2>
+
+Thanks very much to everyone who sends suggestions, bugs, ideas, and 
+encouragement. It all helps, and makes this project fun. A special thanks
+to the contributors on the web pages that keep it lively.
+
+So many people have sent in bugs and ideas, that rather than list here 
+we try to give credit due in the "changes.txt" file.
+
+TinyXML was originally written by Lee Thomason. (Often the "I" still
+in the documentation.) Lee reviews changes and releases new versions,
+with the help of Yves Berquin, Andrew Ellerton, and the tinyXml community.
+
+We appreciate your suggestions, and would love to know if you 
+use TinyXML. Hopefully you will enjoy it and find it useful. 
+Please post questions, comments, file bugs, or contact us at:
+
+www.sourceforge.net/projects/tinyxml
+
+Lee Thomason, Yves Berquin, Andrew Ellerton
+*/
diff --git a/tinyxml2.cpp b/tinyxml2.cpp
index e3bf62508b6945aa0d5b113b9b82da1c4e77925f..2dab5011d5728aff2e0dac966ed88a9c2a4b3be4 100644
--- a/tinyxml2.cpp
+++ b/tinyxml2.cpp
@@ -1,3 +1,26 @@
+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
 #include "tinyxml2.h"
 
 #include <string.h>
diff --git a/tinyxml2.h b/tinyxml2.h
index b5a908ebe0bf6285a3fb48b899330212c67cf737..d9dee4d115819b220fb8af8c05f860a59d89cf67 100644
--- a/tinyxml2.h
+++ b/tinyxml2.h
@@ -1,3 +1,26 @@
+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
 #ifndef TINYXML_INCLUDED
 #define TINYXML2_INCLUDED
 
@@ -360,30 +383,30 @@ public:
 };
 
 
-/** XMLNode is a base class for every object that is in the
-	XML Document Object Model (DOM), except XMLAttributes.
-	Nodes have siblings, a parent, and children which can
-	be navigated. A node is always in a XMLDocument.
-	The type of a TiXmlNode can be queried, and it can 
-	be cast to its more defined type.
-
-	An XMLDocument allocates memory for all its Nodes.
-	When the XMLDocument gets deleted, all its Nodes
-	will also be deleted.
-
-	@verbatim
-	A Document can contain:	Element	(container or leaf)
-							Comment (leaf)
-							Unknown (leaf)
-							Declaration( leaf )
-
-	An Element can contain:	Element (container or leaf)
-							Text	(leaf)
-							Attributes (not on tree)
-							Comment (leaf)
-							Unknown (leaf)
-
-	@endverbatim
+/** XMLNode is a base class for every object that is in the
+	XML Document Object Model (DOM), except XMLAttributes.
+	Nodes have siblings, a parent, and children which can
+	be navigated. A node is always in a XMLDocument.
+	The type of a TiXmlNode can be queried, and it can 
+	be cast to its more defined type.
+
+	An XMLDocument allocates memory for all its Nodes.
+	When the XMLDocument gets deleted, all its Nodes
+	will also be deleted.
+
+	@verbatim
+	A Document can contain:	Element	(container or leaf)
+							Comment (leaf)
+							Unknown (leaf)
+							Declaration( leaf )
+
+	An Element can contain:	Element (container or leaf)
+							Text	(leaf)
+							Attributes (not on tree)
+							Comment (leaf)
+							Unknown (leaf)
+
+	@endverbatim
 */
 class XMLNode
 {
@@ -410,15 +433,15 @@ public:
 	virtual const XMLDeclaration*	ToDeclaration() const	{ return 0; }
 	virtual const XMLUnknown*		ToUnknown() const		{ return 0; }
 
-	/** The meaning of 'value' changes for the specific type.
-		@verbatim
-		Document:	empy
-		Element:	name of the element
-		Comment:	the comment text
-		Unknown:	the tag contents
-		Text:		the text string
-		@endverbatim
-	*/
+	/** The meaning of 'value' changes for the specific type.
+		@verbatim
+		Document:	empy
+		Element:	name of the element
+		Comment:	the comment text
+		Unknown:	the tag contents
+		Text:		the text string
+		@endverbatim
+	*/
 	const char* Value() const			{ return value.GetStr(); }
 	/** Set the Value of an XML node.
 		@sa Value()
@@ -490,28 +513,28 @@ public:
 	*/
 	void DeleteChild( XMLNode* node );
 
-	/** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the 
-		XML tree will be conditionally visited and the host will be called back
-		via the TiXmlVisitor interface.
-
-		This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
-		the XML for the callbacks, so the performance of TinyXML is unchanged by using this
-		interface versus any other.)
-
-		The interface has been based on ideas from:
-
-		- http://www.saxproject.org/
-		- http://c2.com/cgi/wiki?HierarchicalVisitorPattern 
-
-		Which are both good references for "visiting".
-
-		An example of using Accept():
-		@verbatim
-		TiXmlPrinter printer;
-		tinyxmlDoc.Accept( &printer );
-		const char* xmlcstr = printer.CStr();
-		@endverbatim
-	*/
+	/** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the 
+		XML tree will be conditionally visited and the host will be called back
+		via the TiXmlVisitor interface.
+
+		This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
+		the XML for the callbacks, so the performance of TinyXML is unchanged by using this
+		interface versus any other.)
+
+		The interface has been based on ideas from:
+
+		- http://www.saxproject.org/
+		- http://c2.com/cgi/wiki?HierarchicalVisitorPattern 
+
+		Which are both good references for "visiting".
+
+		An example of using Accept():
+		@verbatim
+		TiXmlPrinter printer;
+		tinyxmlDoc.Accept( &printer );
+		const char* xmlcstr = printer.CStr();
+		@endverbatim
+	*/
 	virtual bool Accept( XMLVisitor* visitor ) const = 0;
 
 	// internal
@@ -539,18 +562,18 @@ private:
 };
 
 
-/** XML text.
-
-	Note that a text node can have child element nodes, for example:
-	@verbatim
-	<root>This is <b>bold</b></root>
-	@endverbatim
-
-	A text node can have 2 ways to output the next. "normal" output 
-	and CDATA. It will default to the mode it was parsed from the XML file and
-	you generally want to leave it alone, but you can change the output mode with 
-	SetCDATA() and query it with CDATA().
-*/
+/** XML text.
+
+	Note that a text node can have child element nodes, for example:
+	@verbatim
+	<root>This is <b>bold</b></root>
+	@endverbatim
+
+	A text node can have 2 ways to output the next. "normal" output 
+	and CDATA. It will default to the mode it was parsed from the XML file and
+	you generally want to leave it alone, but you can change the output mode with 
+	SetCDATA() and query it with CDATA().
+*/
 class XMLText : public XMLNode
 {
 	friend class XMLBase;
@@ -601,17 +624,17 @@ private:
 };
 
 
-/** In correct XML the declaration is the first entry in the file.
-	@verbatim
-		<?xml version="1.0" standalone="yes"?>
-	@endverbatim
-
-	TinyXML2 will happily read or write files without a declaration,
-	however.
-
-	The text of the declaration isn't interpreted. It is parsed
-	and written as a string.
-*/
+/** In correct XML the declaration is the first entry in the file.
+	@verbatim
+		<?xml version="1.0" standalone="yes"?>
+	@endverbatim
+
+	TinyXML2 will happily read or write files without a declaration,
+	however.
+
+	The text of the declaration isn't interpreted. It is parsed
+	and written as a string.
+*/
 class XMLDeclaration : public XMLNode
 {
 	friend class XMLDocument;
@@ -631,13 +654,13 @@ protected:
 };
 
 
-/** Any tag that tinyXml doesn't recognize is saved as an
-	unknown. It is a tag of text, but should not be modified.
-	It will be written back to the XML, unchanged, when the file
-	is saved.
-
-	DTD tags get thrown into TiXmlUnknowns.
-*/
+/** Any tag that tinyXml doesn't recognize is saved as an
+	unknown. It is a tag of text, but should not be modified.
+	It will be written back to the XML, unchanged, when the file
+	is saved.
+
+	DTD tags get thrown into TiXmlUnknowns.
+*/
 class XMLUnknown : public XMLNode
 {
 	friend class XMLDocument;
@@ -679,12 +702,12 @@ enum {
 };
 
 
-/** An attribute is a name-value pair. Elements have an arbitrary
-	number of attributes, each with a unique name.
-
-	@note The attributes are not XMLNodes. You may only query the
-	Next() attribute in a list.
-*/
+/** An attribute is a name-value pair. Elements have an arbitrary
+	number of attributes, each with a unique name.
+
+	@note The attributes are not XMLNodes. You may only query the
+	Next() attribute in a list.
+*/
 class XMLAttribute
 {
 	friend class XMLElement;
@@ -752,10 +775,10 @@ private:
 };
 
 
-/** The element is a container class. It has a value, the element name,
-	and can contain other elements, text, comments, and unknowns.
-	Elements also contain an arbitrary number of attributes.
-*/
+/** The element is a container class. It has a value, the element name,
+	and can contain other elements, text, comments, and unknowns.
+	Elements also contain an arbitrary number of attributes.
+*/
 class XMLElement : public XMLNode
 {
 	friend class XMLBase;
@@ -770,16 +793,16 @@ public:
 	virtual const XMLElement* ToElement() const { return this; }
 	virtual bool Accept( XMLVisitor* visitor ) const;
 
-	/** Given an attribute name, Attribute() returns the value
-		for the attribute of that name, or null if none exists.
-	*/
+	/** Given an attribute name, Attribute() returns the value
+		for the attribute of that name, or null if none exists.
+	*/
 	const char* Attribute( const char* name ) const	{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); }
 
-	/** Given an attribute name, IntAttribute() returns the value
-		of the attribute interpreted as an integer. 0 will be
-		returned if there is an error. For a method with error 
-		checking, see QueryIntAttribute()
-	*/
+	/** Given an attribute name, IntAttribute() returns the value
+		of the attribute interpreted as an integer. 0 will be
+		returned if there is an error. For a method with error 
+		checking, see QueryIntAttribute()
+	*/
 	int		 IntAttribute( const char* name ) const		{ int i=0;		QueryIntAttribute( name, &i );		return i; }
 	/// See IntAttribute()
 	unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
@@ -790,19 +813,19 @@ public:
 	/// See IntAttribute()
 	float	 FloatAttribute( const char* name ) const	{ float f=0;	QueryFloatAttribute( name, &f );		return f; }
 
-	/** Given an attribute name, QueryIntAttribute() returns 
-		XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion
-		can't be performed, or NO_ATTRIBUTE if the attribute
-		doesn't exist. If successful, the result of the conversion
-		will be written to 'value'. If not successful, nothing will
-		be written to 'value'. This allows you to provide default
-		value:
-
-		@verbatim
-		int value = 10;
-		QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
-		@endverbatim
-	*/
+	/** Given an attribute name, QueryIntAttribute() returns 
+		XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion
+		can't be performed, or NO_ATTRIBUTE if the attribute
+		doesn't exist. If successful, the result of the conversion
+		will be written to 'value'. If not successful, nothing will
+		be written to 'value'. This allows you to provide default
+		value:
+
+		@verbatim
+		int value = 10;
+		QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
+		@endverbatim
+	*/
 	int QueryIntAttribute( const char* name, int* value ) const					{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); } 
 	/// See QueryIntAttribute()
 	int QueryUnsignedAttribute( const char* name, unsigned int* value ) const	{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); }
@@ -834,34 +857,34 @@ public:
 	/// Query a specific attribute in the list.
 	const XMLAttribute* FindAttribute( const char* name ) const;
 
-	/** Convenience function for easy access to the text inside an element. Although easy
-		and concise, GetText() is limited compared to getting the TiXmlText child
-		and accessing it directly.
-	
-		If the first child of 'this' is a TiXmlText, the GetText()
-		returns the character string of the Text node, else null is returned.
-
-		This is a convenient method for getting the text of simple contained text:
-		@verbatim
-		<foo>This is text</foo>
-		const char* str = fooElement->GetText();
-		@endverbatim
-
-		'str' will be a pointer to "This is text". 
-		
-		Note that this function can be misleading. If the element foo was created from
-		this XML:
-		@verbatim
-		<foo><b>This is text</b></foo> 
-		@endverbatim
-
-		then the value of str would be null. The first child node isn't a text node, it is
-		another element. From this XML:
-		@verbatim
-		<foo>This is <b>text</b></foo> 
-		@endverbatim
-		GetText() will return "This is ".
-	*/
+	/** Convenience function for easy access to the text inside an element. Although easy
+		and concise, GetText() is limited compared to getting the TiXmlText child
+		and accessing it directly.
+	
+		If the first child of 'this' is a TiXmlText, the GetText()
+		returns the character string of the Text node, else null is returned.
+
+		This is a convenient method for getting the text of simple contained text:
+		@verbatim
+		<foo>This is text</foo>
+		const char* str = fooElement->GetText();
+		@endverbatim
+
+		'str' will be a pointer to "This is text". 
+		
+		Note that this function can be misleading. If the element foo was created from
+		this XML:
+		@verbatim
+		<foo><b>This is text</b></foo> 
+		@endverbatim
+
+		then the value of str would be null. The first child node isn't a text node, it is
+		another element. From this XML:
+		@verbatim
+		<foo>This is <b>text</b></foo> 
+		@endverbatim
+		GetText() will return "This is ".
+	*/
 	const char* GetText() const;
 
 	// internal:
@@ -889,11 +912,11 @@ private:
 };
 
 
-/** A document binds together all the functionality. 
-	It can be saved, loaded, and printed to the screen.
-	All Nodes are connected and allocated to a Document.
-	If the Document is deleted, all its Nodes are also deleted.
-*/
+/** A document binds together all the functionality. 
+	It can be saved, loaded, and printed to the screen.
+	All Nodes are connected and allocated to a Document.
+	If the Document is deleted, all its Nodes are also deleted.
+*/
 class XMLDocument : public XMLNode
 {
 	friend class XMLElement;