diff --git a/readme.txt b/readme.txt new file mode 100755 index 0000000000000000000000000000000000000000..c3f0bd76569b863f33536f9a6895b0ddf41370e9 --- /dev/null +++ b/readme.txt @@ -0,0 +1,514 @@ +/** @mainpage + +<h1> TinyXML-2 </h1> + +TinyXML is a simple, small, efficient, C++ XML parser that can be +easily integrated into other programs. + +<h2> What it does. </h2> + +In brief, TinyXML parses an XML document, and builds from that a +Document Object Model (DOM) that can be read, modified, and saved. + +XML stands for "eXtensible Markup Language." It is a general purpose +human and machine readable markup language to describe arbitrary data. +All those random file formats created to store application data can +all be replaced with XML. One parser for everything. + +http://en.wikipedia.org/wiki/XML + +There are different ways to access and interact with XML data. +TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed +into a C++ objects that can be browsed and manipulated, and then +written to disk or another output stream. You can also construct an XML document +from scratch with C++ objects and write this to disk or another output +stream. You can even use TinyXML-2 to stream XML programmatically from +code without creating a document first. + +TinyXML-2 is designed to be easy and fast to learn. It is one header and +one cpp file. Simply add these to your project and off you go. +There is an example file - xmltest.cpp - to get you started. + +TinyXML-2 is released under the ZLib license, +so you can use it in open source or commercial code. The details +of the license are at the top of every source file. + +TinyXML-2 attempts to be a flexible parser, but with truly correct and +compliant XML output. TinyXML-2 should compile on any reasonably C++ +compliant system. It does not rely on exceptions, RTTI, or the STL. + +<h2> What it doesn't do. </h2> + +TinyXML doesn't parse or use DTDs (Document Type Definitions) or XSLs +(eXtensible Stylesheet Language.) There are other parsers out there +that are much more fully +featured. But they are also much bigger, take longer to set up in +your project, have a higher learning curve, and often have a more +restrictive license. If you are working with browsers or have more +complete XML needs, TinyXML-2 is not the parser for you. + +<h2> TinyXML-1 vs. TinyXML-2 </h2> + + + +<h2> Tutorials. </h2> + +For the impatient, here is a tutorial to get you going. A great way to get started, +but it is worth your time to read this (very short) manual completely. + +- @subpage tutorial0 + +<h2> Code Status. </h2> + +TinyXML is mature, tested code. It is very stable. If you find +bugs, please file a bug report on the sourceforge web site +(www.sourceforge.net/projects/tinyxml). We'll get them straightened +out as soon as possible. + +There are some areas of improvement; please check sourceforge if you are +interested in working on TinyXML. + +<h2> Related Projects </h2> + +TinyXML projects you may find useful! (Descriptions provided by the projects.) + +<ul> +<li> <b>TinyXPath</b> (http://tinyxpath.sourceforge.net). TinyXPath is a small footprint + XPath syntax decoder, written in C++.</li> +<li> <b>TinyXML++</b> (http://code.google.com/p/ticpp/). TinyXML++ is a completely new + interface to TinyXML that uses MANY of the C++ strengths. Templates, + exceptions, and much better error handling.</li> +</ul> + +<h2> Features </h2> + +<h3> Using STL </h3> + +TinyXML can be compiled to use or not use STL. When using STL, TinyXML +uses the std::string class, and fully supports std::istream, std::ostream, +operator<<, and operator>>. Many API methods have both 'const char*' and +'const std::string&' forms. + +When STL support is compiled out, no STL files are included whatsoever. All +the string classes are implemented by TinyXML itself. API methods +all use the 'const char*' form for input. + +Use the compile time #define: + + TIXML_USE_STL + +to compile one version or the other. This can be passed by the compiler, +or set as the first line of "tinyxml.h". + +Note: If compiling the test code in Linux, setting the environment +variable TINYXML_USE_STL=YES/NO will control STL compilation. In the +Windows project file, STL and non STL targets are provided. In your project, +It's probably easiest to add the line "#define TIXML_USE_STL" as the first +line of tinyxml.h. + +<h3> UTF-8 </h3> + +TinyXML supports UTF-8 allowing to manipulate XML files in any language. TinyXML +also supports "legacy mode" - the encoding used before UTF-8 support and +probably best described as "extended ascii". + +Normally, TinyXML will try to detect the correct encoding and use it. However, +by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXML +can be forced to always use one encoding. + +TinyXML will assume Legacy Mode until one of the following occurs: +<ol> + <li> If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf) + begin the file or data stream, TinyXML will read it as UTF-8. </li> + <li> If the declaration tag is read, and it has an encoding="UTF-8", then + TinyXML will read it as UTF-8. </li> + <li> If the declaration tag is read, and it has no encoding specified, then TinyXML will + read it as UTF-8. </li> + <li> If the declaration tag is read, and it has an encoding="something else", then TinyXML + will read it as Legacy Mode. In legacy mode, TinyXML will work as it did before. It's + not clear what that mode does exactly, but old content should keep working.</li> + <li> Until one of the above criteria is met, TinyXML runs in Legacy Mode.</li> +</ol> + +What happens if the encoding is incorrectly set or detected? TinyXML will try +to read and pass through text seen as improperly encoded. You may get some strange results or +mangled characters. You may want to force TinyXML to the correct mode. + +You may force TinyXML to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or +LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all +the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may +force it to TIXML_ENCODING_UTF8 with the same technique. + +For English users, using English XML, UTF-8 is the same as low-ASCII. You +don't need to be aware of UTF-8 or change your code in any way. You can think +of UTF-8 as a "superset" of ASCII. + +UTF-8 is not a double byte format - but it is a standard encoding of Unicode! +TinyXML does not use or directly support wchar, TCHAR, or Microsoft's _UNICODE at this time. +It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding +of unicode. This is a source of confusion. + +For "high-ascii" languages - everything not English, pretty much - TinyXML can +handle all languages, at the same time, as long as the XML is encoded +in UTF-8. That can be a little tricky, older programs and operating systems +tend to use the "default" or "traditional" code page. Many apps (and almost all +modern ones) can output UTF-8, but older or stubborn (or just broken) ones +still output text in the default code page. + +For example, Japanese systems traditionally use SHIFT-JIS encoding. +Text encoded as SHIFT-JIS can not be read by TinyXML. +A good text editor can import SHIFT-JIS and then save as UTF-8. + +The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great +job covering the encoding issue. + +The test file "utf8test.xml" is an XML containing English, Spanish, Russian, +and Simplified Chinese. (Hopefully they are translated correctly). The file +"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that +if you don't have the correct fonts (Simplified Chinese or Russian) on your +system, you won't see output that matches the GIF file even if you can parse +it correctly. Also note that (at least on my Windows machine) console output +is in a Western code page, so that Print() or printf() cannot correctly display +the file. This is not a bug in TinyXML - just an OS issue. No data is lost or +destroyed by TinyXML. The console just doesn't render UTF-8. + + +<h3> Entities </h3> +TinyXML recognizes the pre-defined "character entities", meaning special +characters. Namely: + +@verbatim + & & + < < + > > + " " + ' ' +@endverbatim + +These are recognized when the XML document is read, and translated to there +UTF-8 equivalents. For instance, text with the XML of: + +@verbatim + Far & Away +@endverbatim + +will have the Value() of "Far & Away" when queried from the TiXmlText object, +and will be written back to the XML stream/file as an ampersand. Older versions +of TinyXML "preserved" character entities, but the newer versions will translate +them into characters. + +Additionally, any character can be specified by its Unicode code point: +The syntax " " or " " are both to the non-breaking space characher. + +<h3> Printing </h3> +TinyXML can print output in several different ways that all have strengths and limitations. + +- Print( FILE* ). Output to a std-C stream, which includes all C files as well as stdout. + - "Pretty prints", but you don't have control over printing options. + - The output is streamed directly to the FILE object, so there is no memory overhead + in the TinyXML code. + - used by Print() and SaveFile() + +- operator<<. Output to a c++ stream. + - Integrates with standart C++ iostreams. + - Outputs in "network printing" mode without line breaks. Good for network transmission + and moving XML between C++ objects, but hard for a human to read. + +- TiXmlPrinter. Output to a std::string or memory buffer. + - API is less concise + - Future printing options will be put here. + - Printing may change slightly in future versions as it is refined and expanded. + +<h3> Streams </h3> +With TIXML_USE_STL on TinyXML supports C++ streams (operator <<,>>) streams as well +as C (FILE*) streams. There are some differences that you may need to be aware of. + +C style output: + - based on FILE* + - the Print() and SaveFile() methods + + Generates formatted output, with plenty of white space, intended to be as + human-readable as possible. They are very fast, and tolerant of ill formed + XML documents. For example, an XML document that contains 2 root elements + and 2 declarations, will still print. + +C style input: + - based on FILE* + - the Parse() and LoadFile() methods + + A fast, tolerant read. Use whenever you don't need the C++ streams. + +C++ style output: + - based on std::ostream + - operator<< + + Generates condensed output, intended for network transmission rather than + readability. Depending on your system's implementation of the ostream class, + these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML: + a document should contain the correct one root element. Additional root level + elements will not be streamed out. + +C++ style input: + - based on std::istream + - operator>> + + Reads XML from a stream, making it useful for network transmission. The tricky + part is knowing when the XML document is complete, since there will almost + certainly be other data in the stream. TinyXML will assume the XML data is + complete after it reads the root element. Put another way, documents that + are ill-constructed with more than one root element will not read correctly. + Also note that operator>> is somewhat slower than Parse, due to both + implementation of the STL and limitations of TinyXML. + +<h3> White space </h3> +The world simply does not agree on whether white space should be kept, or condensed. +For example, pretend the '_' is a space, and look at "Hello____world". HTML, and +at least some XML parsers, will interpret this as "Hello_world". They condense white +space. Some XML parsers do not, and will leave it as "Hello____world". (Remember +to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become +Hello___world. + +It's an issue that hasn't been resolved to my satisfaction. TinyXML supports the +first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior. +The default is to condense white space. + +If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool ) +before making any calls to Parse XML data, and I don't recommend changing it after +it has been set. + + +<h3> Handles </h3> + +Where browsing an XML document in a robust way, it is important to check +for null returns from method calls. An error safe implementation can +generate a lot of code like: + +@verbatim +TiXmlElement* root = document.FirstChildElement( "Document" ); +if ( root ) +{ + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. +@endverbatim + +Handles have been introduced to clean this up. Using the TiXmlHandle class, +the previous code reduces to: + +@verbatim +TiXmlHandle docHandle( &document ); +TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); +if ( child2 ) +{ + // do something useful +@endverbatim + +Which is much easier to deal with. See TiXmlHandle for more information. + + +<h3> Row and Column tracking </h3> +Being able to track nodes and attributes back to their origin location +in source files can be very important for some applications. Additionally, +knowing where parsing errors occured in the original source can be very +time saving. + +TinyXML can tracks the row and column origin of all nodes and attributes +in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return +the origin of the node in the source text. The correct tabs can be +configured in TiXmlDocument::SetTabSize(). + + +<h2> Using and Installing </h2> + +To Compile and Run xmltest: + +A Linux Makefile and a Windows Visual C++ .dsw file is provided. +Simply compile and run. It will write the file demotest.xml to your +disk and generate output on the screen. It also tests walking the +DOM by printing out the number of nodes found using different +techniques. + +The Linux makefile is very generic and runs on many systems - it +is currently tested on mingw and +MacOSX. You do not need to run 'make depend'. The dependecies have been +hard coded. + +<h3>Windows project file for VC6</h3> +<ul> +<li>tinyxml: tinyxml library, non-STL </li> +<li>tinyxmlSTL: tinyxml library, STL </li> +<li>tinyXmlTest: test app, non-STL </li> +<li>tinyXmlTestSTL: test app, STL </li> +</ul> + +<h3>Makefile</h3> +At the top of the makefile you can set: + +PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in +the makefile. + +In the tinyxml directory, type "make clean" then "make". The executable +file 'xmltest' will be created. + + + +<h3>To Use in an Application:</h3> + +Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, tinystr.cpp, and tinystr.h to your +project or make file. That's it! It should compile on any reasonably +compliant C++ system. You do not need to enable exceptions or +RTTI for TinyXML. + + +<h2> How TinyXML works. </h2> + +An example is probably the best way to go. Take: +@verbatim + <?xml version="1.0" standalone=no> + <!-- Our to do list data --> + <ToDo> + <Item priority="1"> Go to the <bold>Toy store!</bold></Item> + <Item priority="2"> Do bills</Item> + </ToDo> +@endverbatim + +Its not much of a To Do list, but it will do. To read this file +(say "demo.xml") you would create a document, and parse it in: +@verbatim + TiXmlDocument doc( "demo.xml" ); + doc.LoadFile(); +@endverbatim + +And its ready to go. Now lets look at some lines and how they +relate to the DOM. + +@verbatim +<?xml version="1.0" standalone=no> +@endverbatim + + The first line is a declaration, and gets turned into the + TiXmlDeclaration class. It will be the first child of the + document node. + + This is the only directive/special tag parsed by TinyXML. + Generally directive tags are stored in TiXmlUnknown so the + commands wont be lost when it is saved back to disk. + +@verbatim +<!-- Our to do list data --> +@endverbatim + + A comment. Will become a TiXmlComment object. + +@verbatim +<ToDo> +@endverbatim + + The "ToDo" tag defines a TiXmlElement object. This one does not have + any attributes, but does contain 2 other elements. + +@verbatim +<Item priority="1"> +@endverbatim + + Creates another TiXmlElement which is a child of the "ToDo" element. + This element has 1 attribute, with the name "priority" and the value + "1". + +@verbatim +Go to the +@endverbatim + + A TiXmlText. This is a leaf node and cannot contain other nodes. + It is a child of the "Item" TiXmlElement. + +@verbatim +<bold> +@endverbatim + + + Another TiXmlElement, this one a child of the "Item" element. + +Etc. + +Looking at the entire object tree, you end up with: +@verbatim +TiXmlDocument "demo.xml" + TiXmlDeclaration "version='1.0'" "standalone=no" + TiXmlComment " Our to do list data" + TiXmlElement "ToDo" + TiXmlElement "Item" Attribtutes: priority = 1 + TiXmlText "Go to the " + TiXmlElement "bold" + TiXmlText "Toy store!" + TiXmlElement "Item" Attributes: priority=2 + TiXmlText "Do bills" +@endverbatim + +<h2> Documentation </h2> + +The documentation is build with Doxygen, using the 'dox' +configuration file. + +<h2> License </h2> + +TinyXML is released under the zlib license: + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +<h2> References </h2> + +The World Wide Web Consortium is the definitive standard body for +XML, and their web pages contain huge amounts of information. + +The definitive spec: <a href="http://www.w3.org/TR/2004/REC-xml-20040204/"> +http://www.w3.org/TR/2004/REC-xml-20040204/</a> + +I also recommend "XML Pocket Reference" by Robert Eckstein and published by +OReilly...the book that got the whole thing started. + +<h2> Contributors, Contacts, and a Brief History </h2> + +Thanks very much to everyone who sends suggestions, bugs, ideas, and +encouragement. It all helps, and makes this project fun. A special thanks +to the contributors on the web pages that keep it lively. + +So many people have sent in bugs and ideas, that rather than list here +we try to give credit due in the "changes.txt" file. + +TinyXML was originally written by Lee Thomason. (Often the "I" still +in the documentation.) Lee reviews changes and releases new versions, +with the help of Yves Berquin, Andrew Ellerton, and the tinyXml community. + +We appreciate your suggestions, and would love to know if you +use TinyXML. Hopefully you will enjoy it and find it useful. +Please post questions, comments, file bugs, or contact us at: + +www.sourceforge.net/projects/tinyxml + +Lee Thomason, Yves Berquin, Andrew Ellerton +*/ diff --git a/tinyxml2.cpp b/tinyxml2.cpp index e3bf62508b6945aa0d5b113b9b82da1c4e77925f..2dab5011d5728aff2e0dac966ed88a9c2a4b3be4 100644 --- a/tinyxml2.cpp +++ b/tinyxml2.cpp @@ -1,3 +1,26 @@ +/* +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + #include "tinyxml2.h" #include <string.h> diff --git a/tinyxml2.h b/tinyxml2.h index b5a908ebe0bf6285a3fb48b899330212c67cf737..d9dee4d115819b220fb8af8c05f860a59d89cf67 100644 --- a/tinyxml2.h +++ b/tinyxml2.h @@ -1,3 +1,26 @@ +/* +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + #ifndef TINYXML_INCLUDED #define TINYXML2_INCLUDED @@ -360,30 +383,30 @@ public: }; -/** XMLNode is a base class for every object that is in the - XML Document Object Model (DOM), except XMLAttributes. - Nodes have siblings, a parent, and children which can - be navigated. A node is always in a XMLDocument. - The type of a TiXmlNode can be queried, and it can - be cast to its more defined type. - - An XMLDocument allocates memory for all its Nodes. - When the XMLDocument gets deleted, all its Nodes - will also be deleted. - - @verbatim - A Document can contain: Element (container or leaf) - Comment (leaf) - Unknown (leaf) - Declaration( leaf ) - - An Element can contain: Element (container or leaf) - Text (leaf) - Attributes (not on tree) - Comment (leaf) - Unknown (leaf) - - @endverbatim +/** XMLNode is a base class for every object that is in the + XML Document Object Model (DOM), except XMLAttributes. + Nodes have siblings, a parent, and children which can + be navigated. A node is always in a XMLDocument. + The type of a TiXmlNode can be queried, and it can + be cast to its more defined type. + + An XMLDocument allocates memory for all its Nodes. + When the XMLDocument gets deleted, all its Nodes + will also be deleted. + + @verbatim + A Document can contain: Element (container or leaf) + Comment (leaf) + Unknown (leaf) + Declaration( leaf ) + + An Element can contain: Element (container or leaf) + Text (leaf) + Attributes (not on tree) + Comment (leaf) + Unknown (leaf) + + @endverbatim */ class XMLNode { @@ -410,15 +433,15 @@ public: virtual const XMLDeclaration* ToDeclaration() const { return 0; } virtual const XMLUnknown* ToUnknown() const { return 0; } - /** The meaning of 'value' changes for the specific type. - @verbatim - Document: empy - Element: name of the element - Comment: the comment text - Unknown: the tag contents - Text: the text string - @endverbatim - */ + /** The meaning of 'value' changes for the specific type. + @verbatim + Document: empy + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + */ const char* Value() const { return value.GetStr(); } /** Set the Value of an XML node. @sa Value() @@ -490,28 +513,28 @@ public: */ void DeleteChild( XMLNode* node ); - /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the - XML tree will be conditionally visited and the host will be called back - via the TiXmlVisitor interface. - - This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse - the XML for the callbacks, so the performance of TinyXML is unchanged by using this - interface versus any other.) - - The interface has been based on ideas from: - - - http://www.saxproject.org/ - - http://c2.com/cgi/wiki?HierarchicalVisitorPattern - - Which are both good references for "visiting". - - An example of using Accept(): - @verbatim - TiXmlPrinter printer; - tinyxmlDoc.Accept( &printer ); - const char* xmlcstr = printer.CStr(); - @endverbatim - */ + /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ virtual bool Accept( XMLVisitor* visitor ) const = 0; // internal @@ -539,18 +562,18 @@ private: }; -/** XML text. - - Note that a text node can have child element nodes, for example: - @verbatim - <root>This is <b>bold</b></root> - @endverbatim - - A text node can have 2 ways to output the next. "normal" output - and CDATA. It will default to the mode it was parsed from the XML file and - you generally want to leave it alone, but you can change the output mode with - SetCDATA() and query it with CDATA(). -*/ +/** XML text. + + Note that a text node can have child element nodes, for example: + @verbatim + <root>This is <b>bold</b></root> + @endverbatim + + A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ class XMLText : public XMLNode { friend class XMLBase; @@ -601,17 +624,17 @@ private: }; -/** In correct XML the declaration is the first entry in the file. - @verbatim - <?xml version="1.0" standalone="yes"?> - @endverbatim - - TinyXML2 will happily read or write files without a declaration, - however. - - The text of the declaration isn't interpreted. It is parsed - and written as a string. -*/ +/** In correct XML the declaration is the first entry in the file. + @verbatim + <?xml version="1.0" standalone="yes"?> + @endverbatim + + TinyXML2 will happily read or write files without a declaration, + however. + + The text of the declaration isn't interpreted. It is parsed + and written as a string. +*/ class XMLDeclaration : public XMLNode { friend class XMLDocument; @@ -631,13 +654,13 @@ protected: }; -/** Any tag that tinyXml doesn't recognize is saved as an - unknown. It is a tag of text, but should not be modified. - It will be written back to the XML, unchanged, when the file - is saved. - - DTD tags get thrown into TiXmlUnknowns. -*/ +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ class XMLUnknown : public XMLNode { friend class XMLDocument; @@ -679,12 +702,12 @@ enum { }; -/** An attribute is a name-value pair. Elements have an arbitrary - number of attributes, each with a unique name. - - @note The attributes are not XMLNodes. You may only query the - Next() attribute in a list. -*/ +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not XMLNodes. You may only query the + Next() attribute in a list. +*/ class XMLAttribute { friend class XMLElement; @@ -752,10 +775,10 @@ private: }; -/** The element is a container class. It has a value, the element name, - and can contain other elements, text, comments, and unknowns. - Elements also contain an arbitrary number of attributes. -*/ +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ class XMLElement : public XMLNode { friend class XMLBase; @@ -770,16 +793,16 @@ public: virtual const XMLElement* ToElement() const { return this; } virtual bool Accept( XMLVisitor* visitor ) const; - /** Given an attribute name, Attribute() returns the value - for the attribute of that name, or null if none exists. - */ + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + */ const char* Attribute( const char* name ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); } - /** Given an attribute name, IntAttribute() returns the value - of the attribute interpreted as an integer. 0 will be - returned if there is an error. For a method with error - checking, see QueryIntAttribute() - */ + /** Given an attribute name, IntAttribute() returns the value + of the attribute interpreted as an integer. 0 will be + returned if there is an error. For a method with error + checking, see QueryIntAttribute() + */ int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; } /// See IntAttribute() unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; } @@ -790,19 +813,19 @@ public: /// See IntAttribute() float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; } - /** Given an attribute name, QueryIntAttribute() returns - XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion - can't be performed, or NO_ATTRIBUTE if the attribute - doesn't exist. If successful, the result of the conversion - will be written to 'value'. If not successful, nothing will - be written to 'value'. This allows you to provide default - value: - - @verbatim - int value = 10; - QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10 - @endverbatim - */ + /** Given an attribute name, QueryIntAttribute() returns + XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion + can't be performed, or NO_ATTRIBUTE if the attribute + doesn't exist. If successful, the result of the conversion + will be written to 'value'. If not successful, nothing will + be written to 'value'. This allows you to provide default + value: + + @verbatim + int value = 10; + QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10 + @endverbatim + */ int QueryIntAttribute( const char* name, int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); } /// See QueryIntAttribute() int QueryUnsignedAttribute( const char* name, unsigned int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); } @@ -834,34 +857,34 @@ public: /// Query a specific attribute in the list. const XMLAttribute* FindAttribute( const char* name ) const; - /** Convenience function for easy access to the text inside an element. Although easy - and concise, GetText() is limited compared to getting the TiXmlText child - and accessing it directly. - - If the first child of 'this' is a TiXmlText, the GetText() - returns the character string of the Text node, else null is returned. - - This is a convenient method for getting the text of simple contained text: - @verbatim - <foo>This is text</foo> - const char* str = fooElement->GetText(); - @endverbatim - - 'str' will be a pointer to "This is text". - - Note that this function can be misleading. If the element foo was created from - this XML: - @verbatim - <foo><b>This is text</b></foo> - @endverbatim - - then the value of str would be null. The first child node isn't a text node, it is - another element. From this XML: - @verbatim - <foo>This is <b>text</b></foo> - @endverbatim - GetText() will return "This is ". - */ + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + <foo>This is text</foo> + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + <foo><b>This is text</b></foo> + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + <foo>This is <b>text</b></foo> + @endverbatim + GetText() will return "This is ". + */ const char* GetText() const; // internal: @@ -889,11 +912,11 @@ private: }; -/** A document binds together all the functionality. - It can be saved, loaded, and printed to the screen. - All Nodes are connected and allocated to a Document. - If the Document is deleted, all its Nodes are also deleted. -*/ +/** A document binds together all the functionality. + It can be saved, loaded, and printed to the screen. + All Nodes are connected and allocated to a Document. + If the Document is deleted, all its Nodes are also deleted. +*/ class XMLDocument : public XMLNode { friend class XMLElement;