Newer
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long min = mark;
long free_pages = zone_page_state(z, NR_FREE_PAGES) - (1 << order) + 1;
min -= min / 4;
if (free_pages <= min + z->lowmem_reserve[classzone_idx])
return 0;
for (o = 0; o < order; o++) {
/* At the next order, this order's pages become unavailable */
free_pages -= z->free_area[o].nr_free << o;
/* Require fewer higher order pages to be free */
min >>= 1;
if (free_pages <= min)
return 0;
}
return 1;
}
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#ifdef CONFIG_NUMA
/*
* zlc_setup - Setup for "zonelist cache". Uses cached zone data to
* skip over zones that are not allowed by the cpuset, or that have
* been recently (in last second) found to be nearly full. See further
* comments in mmzone.h. Reduces cache footprint of zonelist scans
* that have to skip over alot of full or unallowed zones.
*
* If the zonelist cache is present in the passed in zonelist, then
* returns a pointer to the allowed node mask (either the current
* tasks mems_allowed, or node_online_map.)
*
* If the zonelist cache is not available for this zonelist, does
* nothing and returns NULL.
*
* If the fullzones BITMAP in the zonelist cache is stale (more than
* a second since last zap'd) then we zap it out (clear its bits.)
*
* We hold off even calling zlc_setup, until after we've checked the
* first zone in the zonelist, on the theory that most allocations will
* be satisfied from that first zone, so best to examine that zone as
* quickly as we can.
*/
static nodemask_t *zlc_setup(struct zonelist *zonelist, int alloc_flags)
{
struct zonelist_cache *zlc; /* cached zonelist speedup info */
nodemask_t *allowednodes; /* zonelist_cache approximation */
zlc = zonelist->zlcache_ptr;
if (!zlc)
return NULL;
if (jiffies - zlc->last_full_zap > 1 * HZ) {
bitmap_zero(zlc->fullzones, MAX_ZONES_PER_ZONELIST);
zlc->last_full_zap = jiffies;
}
allowednodes = !in_interrupt() && (alloc_flags & ALLOC_CPUSET) ?
&cpuset_current_mems_allowed :
&node_online_map;
return allowednodes;
}
/*
* Given 'z' scanning a zonelist, run a couple of quick checks to see
* if it is worth looking at further for free memory:
* 1) Check that the zone isn't thought to be full (doesn't have its
* bit set in the zonelist_cache fullzones BITMAP).
* 2) Check that the zones node (obtained from the zonelist_cache
* z_to_n[] mapping) is allowed in the passed in allowednodes mask.
* Return true (non-zero) if zone is worth looking at further, or
* else return false (zero) if it is not.
*
* This check -ignores- the distinction between various watermarks,
* such as GFP_HIGH, GFP_ATOMIC, PF_MEMALLOC, ... If a zone is
* found to be full for any variation of these watermarks, it will
* be considered full for up to one second by all requests, unless
* we are so low on memory on all allowed nodes that we are forced
* into the second scan of the zonelist.
*
* In the second scan we ignore this zonelist cache and exactly
* apply the watermarks to all zones, even it is slower to do so.
* We are low on memory in the second scan, and should leave no stone
* unturned looking for a free page.
*/
static int zlc_zone_worth_trying(struct zonelist *zonelist, struct zone **z,
nodemask_t *allowednodes)
{
struct zonelist_cache *zlc; /* cached zonelist speedup info */
int i; /* index of *z in zonelist zones */
int n; /* node that zone *z is on */
zlc = zonelist->zlcache_ptr;
if (!zlc)
return 1;
i = z - zonelist->zones;
n = zlc->z_to_n[i];
/* This zone is worth trying if it is allowed but not full */
return node_isset(n, *allowednodes) && !test_bit(i, zlc->fullzones);
}
/*
* Given 'z' scanning a zonelist, set the corresponding bit in
* zlc->fullzones, so that subsequent attempts to allocate a page
* from that zone don't waste time re-examining it.
*/
static void zlc_mark_zone_full(struct zonelist *zonelist, struct zone **z)
{
struct zonelist_cache *zlc; /* cached zonelist speedup info */
int i; /* index of *z in zonelist zones */
zlc = zonelist->zlcache_ptr;
if (!zlc)
return;
i = z - zonelist->zones;
set_bit(i, zlc->fullzones);
}
#else /* CONFIG_NUMA */
static nodemask_t *zlc_setup(struct zonelist *zonelist, int alloc_flags)
{
return NULL;
}
static int zlc_zone_worth_trying(struct zonelist *zonelist, struct zone **z,
nodemask_t *allowednodes)
{
return 1;
}
static void zlc_mark_zone_full(struct zonelist *zonelist, struct zone **z)
{
}
#endif /* CONFIG_NUMA */
* get_page_from_freelist goes through the zonelist trying to allocate
* a page.
*/
static struct page *
get_page_from_freelist(gfp_t gfp_mask, unsigned int order,
struct zonelist *zonelist, int alloc_flags)
int classzone_idx = zone_idx(zonelist->zones[0]);
struct zone *zone;
nodemask_t *allowednodes = NULL;/* zonelist_cache approximation */
int zlc_active = 0; /* set if using zonelist_cache */
int did_zlc_setup = 0; /* just call zlc_setup() one time */
* Scan zonelist, looking for a zone with enough free.
* See also cpuset_zone_allowed() comment in kernel/cpuset.c.
*/
z = zonelist->zones;
if (NUMA_BUILD && zlc_active &&
!zlc_zone_worth_trying(zonelist, z, allowednodes))
continue;
zone = *z;
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if (unlikely(NUMA_BUILD && (gfp_mask & __GFP_THISNODE) &&
zone->zone_pgdat != zonelist->zones[0]->zone_pgdat))
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break;
!cpuset_zone_allowed_softwall(zone, gfp_mask))
if (!(alloc_flags & ALLOC_NO_WATERMARKS)) {
unsigned long mark;
if (alloc_flags & ALLOC_WMARK_MIN)
mark = zone->pages_min;
else if (alloc_flags & ALLOC_WMARK_LOW)
mark = zone->pages_low;
mark = zone->pages_high;
if (!zone_watermark_ok(zone, order, mark,
classzone_idx, alloc_flags)) {
!zone_reclaim(zone, gfp_mask, order))
page = buffered_rmqueue(zonelist, zone, order, gfp_mask);
this_zone_full:
if (NUMA_BUILD)
zlc_mark_zone_full(zonelist, z);
try_next_zone:
if (NUMA_BUILD && !did_zlc_setup) {
/* we do zlc_setup after the first zone is tried */
allowednodes = zlc_setup(zonelist, alloc_flags);
zlc_active = 1;
did_zlc_setup = 1;
}
if (unlikely(NUMA_BUILD && page == NULL && zlc_active)) {
/* Disable zlc cache for second zonelist scan */
zlc_active = 0;
goto zonelist_scan;
}
/*
* This is the 'heart' of the zoned buddy allocator.
*/
struct page * fastcall
__alloc_pages(gfp_t gfp_mask, unsigned int order,
struct page *page;
struct reclaim_state reclaim_state;
struct task_struct *p = current;
int do_retry;
int did_some_progress;
might_sleep_if(wait);
if (should_fail_alloc_page(gfp_mask, order))
return NULL;
z = zonelist->zones; /* the list of zones suitable for gfp_mask */
/* Should this ever happen?? */
return NULL;
}
page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, order,
zonelist, ALLOC_WMARK_LOW|ALLOC_CPUSET);
/*
* GFP_THISNODE (meaning __GFP_THISNODE, __GFP_NORETRY and
* __GFP_NOWARN set) should not cause reclaim since the subsystem
* (f.e. slab) using GFP_THISNODE may choose to trigger reclaim
* using a larger set of nodes after it has established that the
* allowed per node queues are empty and that nodes are
* over allocated.
*/
if (NUMA_BUILD && (gfp_mask & GFP_THISNODE) == GFP_THISNODE)
goto nopage;
for (z = zonelist->zones; *z; z++)
wakeup_kswapd(*z, order);
* OK, we're below the kswapd watermark and have kicked background
* reclaim. Now things get more complex, so set up alloc_flags according
* to how we want to proceed.
*
* The caller may dip into page reserves a bit more if the caller
* cannot run direct reclaim, or if the caller has realtime scheduling
* policy or is asking for __GFP_HIGH memory. GFP_ATOMIC requests will
* set both ALLOC_HARDER (!wait) and ALLOC_HIGH (__GFP_HIGH).
if ((unlikely(rt_task(p)) && !in_interrupt()) || !wait)
alloc_flags |= ALLOC_HARDER;
if (gfp_mask & __GFP_HIGH)
alloc_flags |= ALLOC_HIGH;
if (wait)
alloc_flags |= ALLOC_CPUSET;
/*
* Go through the zonelist again. Let __GFP_HIGH and allocations
* coming from realtime tasks go deeper into reserves.
*
* This is the last chance, in general, before the goto nopage.
* Ignore cpuset if GFP_ATOMIC (!wait) rather than fail alloc.
* See also cpuset_zone_allowed() comment in kernel/cpuset.c.
page = get_page_from_freelist(gfp_mask, order, zonelist, alloc_flags);
if (page)
goto got_pg;
/* This allocation should allow future memory freeing. */
rebalance:
if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
&& !in_interrupt()) {
if (!(gfp_mask & __GFP_NOMEMALLOC)) {
/* go through the zonelist yet again, ignoring mins */
page = get_page_from_freelist(gfp_mask, order,
zonelist, ALLOC_NO_WATERMARKS);
congestion_wait(WRITE, HZ/50);
}
goto nopage;
}
/* Atomic allocations - we can't balance anything */
if (!wait)
goto nopage;
cond_resched();
/* We now go into synchronous reclaim */
p->flags |= PF_MEMALLOC;
reclaim_state.reclaimed_slab = 0;
p->reclaim_state = &reclaim_state;
did_some_progress = try_to_free_pages(zonelist->zones, order, gfp_mask);
p->reclaim_state = NULL;
p->flags &= ~PF_MEMALLOC;
cond_resched();
if (likely(did_some_progress)) {
page = get_page_from_freelist(gfp_mask, order,
zonelist, alloc_flags);
if (page)
goto got_pg;
} else if ((gfp_mask & __GFP_FS) && !(gfp_mask & __GFP_NORETRY)) {
/*
* Go through the zonelist yet one more time, keep
* very high watermark here, this is only to catch
* a parallel oom killing, we must fail if we're still
* under heavy pressure.
*/
page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, order,
zonelist, ALLOC_WMARK_HIGH|ALLOC_CPUSET);
out_of_memory(zonelist, gfp_mask, order);
goto restart;
}
/*
* Don't let big-order allocations loop unless the caller explicitly
* requests that. Wait for some write requests to complete then retry.
*
* In this implementation, __GFP_REPEAT means __GFP_NOFAIL for order
* <= 3, but that may not be true in other implementations.
*/
do_retry = 0;
if (!(gfp_mask & __GFP_NORETRY)) {
if ((order <= PAGE_ALLOC_COSTLY_ORDER) ||
(gfp_mask & __GFP_REPEAT))
do_retry = 1;
if (gfp_mask & __GFP_NOFAIL)
do_retry = 1;
}
if (do_retry) {
congestion_wait(WRITE, HZ/50);
goto rebalance;
}
nopage:
if (!(gfp_mask & __GFP_NOWARN) && printk_ratelimit()) {
printk(KERN_WARNING "%s: page allocation failure."
" order:%d, mode:0x%x\n",
p->comm, order, gfp_mask);
dump_stack();
}
got_pg:
return page;
}
EXPORT_SYMBOL(__alloc_pages);
/*
* Common helper functions.
*/
fastcall unsigned long __get_free_pages(gfp_t gfp_mask, unsigned int order)
{
struct page * page;
page = alloc_pages(gfp_mask, order);
if (!page)
return 0;
return (unsigned long) page_address(page);
}
EXPORT_SYMBOL(__get_free_pages);
fastcall unsigned long get_zeroed_page(gfp_t gfp_mask)
{
struct page * page;
/*
* get_zeroed_page() returns a 32-bit address, which cannot represent
* a highmem page
*/
page = alloc_pages(gfp_mask | __GFP_ZERO, 0);
if (page)
return (unsigned long) page_address(page);
return 0;
}
EXPORT_SYMBOL(get_zeroed_page);
void __pagevec_free(struct pagevec *pvec)
{
int i = pagevec_count(pvec);
while (--i >= 0)
free_hot_cold_page(pvec->pages[i], pvec->cold);
}
fastcall void __free_pages(struct page *page, unsigned int order)
{
if (order == 0)
free_hot_page(page);
else
__free_pages_ok(page, order);
}
}
EXPORT_SYMBOL(__free_pages);
fastcall void free_pages(unsigned long addr, unsigned int order)
{
if (addr != 0) {
__free_pages(virt_to_page((void *)addr), order);
}
}
EXPORT_SYMBOL(free_pages);
static unsigned int nr_free_zone_pages(int offset)
{
/* Just pick one node, since fallback list is circular */
pg_data_t *pgdat = NODE_DATA(numa_node_id());
struct zonelist *zonelist = pgdat->node_zonelists + offset;
struct zone **zonep = zonelist->zones;
struct zone *zone;
for (zone = *zonep++; zone; zone = *zonep++) {
unsigned long size = zone->present_pages;
unsigned long high = zone->pages_high;
if (size > high)
sum += size - high;
}
return sum;
}
/*
* Amount of free RAM allocatable within ZONE_DMA and ZONE_NORMAL
*/
unsigned int nr_free_buffer_pages(void)
{
EXPORT_SYMBOL_GPL(nr_free_buffer_pages);
/*
* Amount of free RAM allocatable within all zones
*/
unsigned int nr_free_pagecache_pages(void)
{
return nr_free_zone_pages(gfp_zone(GFP_HIGHUSER_MOVABLE));
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static inline void show_node(struct zone *zone)
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if (NUMA_BUILD)
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printk("Node %d ", zone_to_nid(zone));
}
void si_meminfo(struct sysinfo *val)
{
val->totalram = totalram_pages;
val->sharedram = 0;
val->freeram = global_page_state(NR_FREE_PAGES);
val->bufferram = nr_blockdev_pages();
val->totalhigh = totalhigh_pages;
val->freehigh = nr_free_highpages();
val->mem_unit = PAGE_SIZE;
}
EXPORT_SYMBOL(si_meminfo);
#ifdef CONFIG_NUMA
void si_meminfo_node(struct sysinfo *val, int nid)
{
pg_data_t *pgdat = NODE_DATA(nid);
val->totalram = pgdat->node_present_pages;
val->freeram = node_page_state(nid, NR_FREE_PAGES);
#ifdef CONFIG_HIGHMEM
val->totalhigh = pgdat->node_zones[ZONE_HIGHMEM].present_pages;
val->freehigh = zone_page_state(&pgdat->node_zones[ZONE_HIGHMEM],
NR_FREE_PAGES);
#else
val->totalhigh = 0;
val->freehigh = 0;
#endif
val->mem_unit = PAGE_SIZE;
}
#endif
#define K(x) ((x) << (PAGE_SHIFT-10))
/*
* Show free area list (used inside shift_scroll-lock stuff)
* We also calculate the percentage fragmentation. We do this by counting the
* memory on each free list with the exception of the first item on the list.
*/
void show_free_areas(void)
{
show_node(zone);
printk("%s per-cpu:\n", zone->name);
for_each_online_cpu(cpu) {
printk("CPU %4d: Hot: hi:%5d, btch:%4d usd:%4d "
"Cold: hi:%5d, btch:%4d usd:%4d\n",
cpu, pageset->pcp[0].high,
pageset->pcp[0].batch, pageset->pcp[0].count,
pageset->pcp[1].high, pageset->pcp[1].batch,
pageset->pcp[1].count);
printk("Active:%lu inactive:%lu dirty:%lu writeback:%lu unstable:%lu\n"
" free:%lu slab:%lu mapped:%lu pagetables:%lu bounce:%lu\n",
global_page_state(NR_ACTIVE),
global_page_state(NR_INACTIVE),
global_page_state(NR_FILE_DIRTY),
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global_page_state(NR_WRITEBACK),
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global_page_state(NR_UNSTABLE_NFS),
global_page_state(NR_SLAB_RECLAIMABLE) +
global_page_state(NR_SLAB_UNRECLAIMABLE),
global_page_state(NR_FILE_MAPPED),
global_page_state(NR_PAGETABLE),
global_page_state(NR_BOUNCE));
if (!populated_zone(zone))
continue;
show_node(zone);
printk("%s"
" free:%lukB"
" min:%lukB"
" low:%lukB"
" high:%lukB"
" active:%lukB"
" inactive:%lukB"
" present:%lukB"
" pages_scanned:%lu"
" all_unreclaimable? %s"
"\n",
zone->name,
K(zone_page_state(zone, NR_FREE_PAGES)),
K(zone->pages_min),
K(zone->pages_low),
K(zone->pages_high),
K(zone_page_state(zone, NR_ACTIVE)),
K(zone_page_state(zone, NR_INACTIVE)),
K(zone->present_pages),
zone->pages_scanned,
(zone->all_unreclaimable ? "yes" : "no")
);
printk("lowmem_reserve[]:");
for (i = 0; i < MAX_NR_ZONES; i++)
printk(" %lu", zone->lowmem_reserve[i]);
printk("\n");
}
for_each_zone(zone) {
unsigned long nr[MAX_ORDER], flags, order, total = 0;
if (!populated_zone(zone))
continue;
show_node(zone);
printk("%s: ", zone->name);
spin_lock_irqsave(&zone->lock, flags);
for (order = 0; order < MAX_ORDER; order++) {
nr[order] = zone->free_area[order].nr_free;
total += nr[order] << order;
for (order = 0; order < MAX_ORDER; order++)
printk("%lu*%lukB ", nr[order], K(1UL) << order);
printk("= %lukB\n", K(total));
}
show_swap_cache_info();
}
/*
* Builds allocation fallback zone lists.
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*
* Add all populated zones of a node to the zonelist.
static int build_zonelists_node(pg_data_t *pgdat, struct zonelist *zonelist,
int nr_zones, enum zone_type zone_type)
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struct zone *zone;
BUG_ON(zone_type >= MAX_NR_ZONES);
zone = pgdat->node_zones + zone_type;
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if (populated_zone(zone)) {
zonelist->zones[nr_zones++] = zone;
check_highest_zone(zone_type);
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/*
* zonelist_order:
* 0 = automatic detection of better ordering.
* 1 = order by ([node] distance, -zonetype)
* 2 = order by (-zonetype, [node] distance)
*
* If not NUMA, ZONELIST_ORDER_ZONE and ZONELIST_ORDER_NODE will create
* the same zonelist. So only NUMA can configure this param.
*/
#define ZONELIST_ORDER_DEFAULT 0
#define ZONELIST_ORDER_NODE 1
#define ZONELIST_ORDER_ZONE 2
/* zonelist order in the kernel.
* set_zonelist_order() will set this to NODE or ZONE.
*/
static int current_zonelist_order = ZONELIST_ORDER_DEFAULT;
static char zonelist_order_name[3][8] = {"Default", "Node", "Zone"};
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/* The value user specified ....changed by config */
static int user_zonelist_order = ZONELIST_ORDER_DEFAULT;
/* string for sysctl */
#define NUMA_ZONELIST_ORDER_LEN 16
char numa_zonelist_order[16] = "default";
/*
* interface for configure zonelist ordering.
* command line option "numa_zonelist_order"
* = "[dD]efault - default, automatic configuration.
* = "[nN]ode - order by node locality, then by zone within node
* = "[zZ]one - order by zone, then by locality within zone
*/
static int __parse_numa_zonelist_order(char *s)
{
if (*s == 'd' || *s == 'D') {
user_zonelist_order = ZONELIST_ORDER_DEFAULT;
} else if (*s == 'n' || *s == 'N') {
user_zonelist_order = ZONELIST_ORDER_NODE;
} else if (*s == 'z' || *s == 'Z') {
user_zonelist_order = ZONELIST_ORDER_ZONE;
} else {
printk(KERN_WARNING
"Ignoring invalid numa_zonelist_order value: "
"%s\n", s);
return -EINVAL;
}
return 0;
}
static __init int setup_numa_zonelist_order(char *s)
{
if (s)
return __parse_numa_zonelist_order(s);
return 0;
}
early_param("numa_zonelist_order", setup_numa_zonelist_order);
/*
* sysctl handler for numa_zonelist_order
*/
int numa_zonelist_order_handler(ctl_table *table, int write,
struct file *file, void __user *buffer, size_t *length,
loff_t *ppos)
{
char saved_string[NUMA_ZONELIST_ORDER_LEN];
int ret;
if (write)
strncpy(saved_string, (char*)table->data,
NUMA_ZONELIST_ORDER_LEN);
ret = proc_dostring(table, write, file, buffer, length, ppos);
if (ret)
return ret;
if (write) {
int oldval = user_zonelist_order;
if (__parse_numa_zonelist_order((char*)table->data)) {
/*
* bogus value. restore saved string
*/
strncpy((char*)table->data, saved_string,
NUMA_ZONELIST_ORDER_LEN);
user_zonelist_order = oldval;
} else if (oldval != user_zonelist_order)
build_all_zonelists();
}
return 0;
}
static int node_load[MAX_NUMNODES];
* find_next_best_node - find the next node that should appear in a given node's fallback list
* @node: node whose fallback list we're appending
* @used_node_mask: nodemask_t of already used nodes
*
* We use a number of factors to determine which is the next node that should
* appear on a given node's fallback list. The node should not have appeared
* already in @node's fallback list, and it should be the next closest node
* according to the distance array (which contains arbitrary distance values
* from each node to each node in the system), and should also prefer nodes
* with no CPUs, since presumably they'll have very little allocation pressure
* on them otherwise.
* It returns -1 if no node is found.
*/
static int find_next_best_node(int node, nodemask_t *used_node_mask)
int n, val;
/* Use the local node if we haven't already */
if (!node_isset(node, *used_node_mask)) {
node_set(node, *used_node_mask);
return node;
}
for_each_online_node(n) {
cpumask_t tmp;
/* Don't want a node to appear more than once */
if (node_isset(n, *used_node_mask))
continue;
/* Use the distance array to find the distance */
val = node_distance(node, n);
/* Penalize nodes under us ("prefer the next node") */
val += (n < node);
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/* Give preference to headless and unused nodes */
tmp = node_to_cpumask(n);
if (!cpus_empty(tmp))
val += PENALTY_FOR_NODE_WITH_CPUS;
/* Slight preference for less loaded node */
val *= (MAX_NODE_LOAD*MAX_NUMNODES);
val += node_load[n];
if (val < min_val) {
min_val = val;
best_node = n;
}
}
if (best_node >= 0)
node_set(best_node, *used_node_mask);
return best_node;
}
/*
* Build zonelists ordered by node and zones within node.
* This results in maximum locality--normal zone overflows into local
* DMA zone, if any--but risks exhausting DMA zone.
*/
static void build_zonelists_in_node_order(pg_data_t *pgdat, int node)
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for (i = 0; i < MAX_NR_ZONES; i++) {
zonelist = pgdat->node_zonelists + i;
for (j = 0; zonelist->zones[j] != NULL; j++)
;
j = build_zonelists_node(NODE_DATA(node), zonelist, j, i);
zonelist->zones[j] = NULL;
}
}
/*
* Build zonelists ordered by zone and nodes within zones.
* This results in conserving DMA zone[s] until all Normal memory is
* exhausted, but results in overflowing to remote node while memory
* may still exist in local DMA zone.
*/
static int node_order[MAX_NUMNODES];
static void build_zonelists_in_zone_order(pg_data_t *pgdat, int nr_nodes)
{
enum zone_type i;
int pos, j, node;
int zone_type; /* needs to be signed */
struct zone *z;
struct zonelist *zonelist;
for (i = 0; i < MAX_NR_ZONES; i++) {
zonelist = pgdat->node_zonelists + i;
pos = 0;
for (zone_type = i; zone_type >= 0; zone_type--) {
for (j = 0; j < nr_nodes; j++) {
node = node_order[j];
z = &NODE_DATA(node)->node_zones[zone_type];
if (populated_zone(z)) {
zonelist->zones[pos++] = z;
check_highest_zone(zone_type);
}
}
}
zonelist->zones[pos] = NULL;
}
}
static int default_zonelist_order(void)
{
int nid, zone_type;
unsigned long low_kmem_size,total_size;
struct zone *z;
int average_size;
/*
* ZONE_DMA and ZONE_DMA32 can be very small area in the sytem.
* If they are really small and used heavily, the system can fall
* into OOM very easily.
* This function detect ZONE_DMA/DMA32 size and confgigures zone order.
*/
/* Is there ZONE_NORMAL ? (ex. ppc has only DMA zone..) */
low_kmem_size = 0;
total_size = 0;
for_each_online_node(nid) {
for (zone_type = 0; zone_type < MAX_NR_ZONES; zone_type++) {
z = &NODE_DATA(nid)->node_zones[zone_type];
if (populated_zone(z)) {
if (zone_type < ZONE_NORMAL)
low_kmem_size += z->present_pages;
total_size += z->present_pages;
}
}
}
if (!low_kmem_size || /* there are no DMA area. */
low_kmem_size > total_size/2) /* DMA/DMA32 is big. */
return ZONELIST_ORDER_NODE;
/*
* look into each node's config.
* If there is a node whose DMA/DMA32 memory is very big area on
* local memory, NODE_ORDER may be suitable.
*/
average_size = total_size / (num_online_nodes() + 1);
for_each_online_node(nid) {
low_kmem_size = 0;
total_size = 0;
for (zone_type = 0; zone_type < MAX_NR_ZONES; zone_type++) {
z = &NODE_DATA(nid)->node_zones[zone_type];
if (populated_zone(z)) {
if (zone_type < ZONE_NORMAL)
low_kmem_size += z->present_pages;
total_size += z->present_pages;
}
}
if (low_kmem_size &&
total_size > average_size && /* ignore small node */
low_kmem_size > total_size * 70/100)
return ZONELIST_ORDER_NODE;
}
return ZONELIST_ORDER_ZONE;
}
static void set_zonelist_order(void)
{
if (user_zonelist_order == ZONELIST_ORDER_DEFAULT)
current_zonelist_order = default_zonelist_order();
else
current_zonelist_order = user_zonelist_order;
}
static void build_zonelists(pg_data_t *pgdat)
{
int j, node, load;
enum zone_type i;
int local_node, prev_node;
struct zonelist *zonelist;
int order = current_zonelist_order;
for (i = 0; i < MAX_NR_ZONES; i++) {
zonelist = pgdat->node_zonelists + i;
zonelist->zones[0] = NULL;
}
/* NUMA-aware ordering of nodes */
local_node = pgdat->node_id;
load = num_online_nodes();
prev_node = local_node;
nodes_clear(used_mask);
memset(node_load, 0, sizeof(node_load));
memset(node_order, 0, sizeof(node_order));
j = 0;
while ((node = find_next_best_node(local_node, &used_mask)) >= 0) {
int distance = node_distance(local_node, node);
/*
* If another node is sufficiently far away then it is better
* to reclaim pages in a zone before going off node.
*/
if (distance > RECLAIM_DISTANCE)
zone_reclaim_mode = 1;
/*
* We don't want to pressure a particular node.
* So adding penalty to the first node in same
* distance group to make it round-robin.
*/
if (distance != node_distance(local_node, prev_node))
node_load[node] = load;
if (order == ZONELIST_ORDER_NODE)
build_zonelists_in_node_order(pgdat, node);
else
node_order[j++] = node; /* remember order */
}
if (order == ZONELIST_ORDER_ZONE) {
/* calculate node order -- i.e., DMA last! */
build_zonelists_in_zone_order(pgdat, j);
/* Construct the zonelist performance cache - see further mmzone.h */
static void build_zonelist_cache(pg_data_t *pgdat)
{
int i;
for (i = 0; i < MAX_NR_ZONES; i++) {
struct zonelist *zonelist;
struct zonelist_cache *zlc;
struct zone **z;
zonelist = pgdat->node_zonelists + i;
zonelist->zlcache_ptr = zlc = &zonelist->zlcache;
bitmap_zero(zlc->fullzones, MAX_ZONES_PER_ZONELIST);
for (z = zonelist->zones; *z; z++)
zlc->z_to_n[z - zonelist->zones] = zone_to_nid(*z);